

Fixed issue where various abilities did not work inside Brimstone and Jett’s smoke, even when they were visible to their target.Fixed various localization issues that made it hard to read text in End of Game screen, Lobby, and Match History for some languages.Fixed a bug that was showing the wrong Immortal icon in some places.Fixed a bug that was causing the Promotion screen to show for a shorter amount of time than intended.Fixed a bug where the queue restriction penalty did not always scale properly for players who queue dodged repeatedly.Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled.Fixed a bug where the Chat Box would remain open in-game.Fixed an issue where picking up weapons stacked on top of each other, resulted in attempts to pick up both.Fixed an issue where players couldn’t leave Cypher’s camera view or couldn’t move their mouse (shout out to you and you).Fixed issues where players couldn’t move after exiting a Sova Drone or a Cypher camera (thanks to you, you, and you).



Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating.By doubling the effectiveness of convergence, players on the extreme ends might see 40+ Ranked Rating gains, pushing them to their proper rank faster. We wanted to be a little conservative launching the new ranked system, but believe in some cases you were having to play too many games to reach your intended rank. This will help everyone get to a rank/Leaderboard Rank that best illustrates their skill more quickly.This will make it so players get to the rank they deserve in fewer matches.Increased the effectiveness or Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank.Crouch-moving Error across rifles increased.Walking Error across rifles increased.Running Error across rifles increased 3.75 > 5.0.We'll be monitoring this closely and will continue to fine-tune as necessary. These changes will make kills while moving with rifles more rare, especially at longer ranges-but still possible up close. We've significantly increased the amount of error that all Rifles get when moving and shooting to help combat the sensation of running kills with rifles.
#VALORANT 2.02 TIER LIST UPDATE#
Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal)
#VALORANT 2.02 TIER LIST PATCH#
Let's take a look at what changes are coming soon! Patch Notes
